![]() He’s particularly sensitive to them, especially during the wind-up of attack, so you can deal damage to his stun and avoid some assaults this way. You can’t actually Force Push these back, so try to dodge backward to avoid them.Īlthough you can’t Force Push the grenades back, you can use your Force abilities on bode. In addition, Bode will throw out three grenades. If you want to play aggressive, this is a great time to get in damage, as it takes a couple of seconds for the shot to charge fully. That includes shooting with his blaster, usually ending in an unblockable charged shot. There’s a window after he dashes where you can get in damage without him blocking.Īfter the attack, Bode will revert to a similar cadence of attacks that you saw on Jedha. If you manage to dodge the attack, try to land behind Bode. If you don’t, Bode will grab you and attach a grenade to your back, dealing about a quarter of your health. Instead, jump and delay your second jump and dash while he’s charging, aiming to jump over him as he dashes across the area. He can dart across the area within a second, but there’s a decent windup time for this attack. After Merrin leaves, Bode does an aggressive forward lunge that’s unblockable. Once you’ve dealt a bit of damage (around 15%), Bode will grab Merrin, which is a good marker to know it’s time to create some distance. He breaks out faster than normal enemies, but it’s a good option to get in some quick damage. You can also use Merrin’s ability to lock Bode done for a brief moment. You may have to do it a few times to get the same result, though. We only had to do one Crossguard slam, and Merrin jumped in to finish off the stun gauge. The good news is that Merrin will help here. Due to Bode’s speed and unpredictability, you don’t want to be too close when dealing stun damage. This can deal about a third of Bode’s stun gauge and allow you to keep your distance. Again, this attack is very fast.įor this early section, we recommend using the Crossguard stance with its down-smashing attack. If you’re too far, he’ll instead do a forward lunge. A good tell that he’s about to unleash a barrage is when he crouches for a backhand swipe, which you can see in the screenshot above. Try to dash backwards to avoid it, allowing you to block the bolts as Bode continues to the ground.īode has several other aggressive lightsaber swings that he’ll combo together. ![]() This move is rough because Bode does an uppercut before flipping backwards and firing with his blaster. Immediately after gaining control, Bode will dash at you and try to attack you with his lightsaber. Merrin will occasionally help, as well, but this is mostly a one-on-one battle with Bode.īode is remarkably fast, and he’ll demonstrate that right away. He’s just as difficult this time around, but at the very least, you have access to your Stims. You have to actually fight Bode this time around, unlike on Jedha. Interact with her to trigger the final boss of Star Wars Jedi: Survivor. Rest at the Meditation Point here before continuing up the stairs, where you’ll see Kata waiting. The path forward is linear here, echoing the areas you say in the vision of Tanalorr earlier in the game.Īt the end of the path, you’ll reach the Temple Atrium. You’ll reach a small hill, which you should head down into the pond below and follow it forward. On the other side, continue up the path on the left with Merrin through another cave to reach the Verdant Gardens. Cross across the pond and up the stairs beyond before continuing into the cave. When you finally reach Tanalorr, step off the Mantis and rest at the Haven’s Edge Meditation Point just outside. Play Tanalorr - Confront Bode Walkthrough
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