Once the Centurion has been defeated and the Aetherium Shard has been taken, players can move on to the next ruin and the next shard. While most of these gears are relatively easy to spot, there is one elusive gear underwater, just above where the bridge falls. In order to open this door, the player needs to unblock all of the gears in this room to make the bridge fall and allow the player to move forward. In the final room, however, there are not only many Falmer and Chaurus to contend with, but also another Dwarven Centurion that attacks the player once the door to the Aetherium Shard has been opened. There aren't many tough enemies that make life difficult inside Raldbthar, though there are some Falmer and Dwarven automatons that are common to all Dwemer ruins. Once the bandits have been cleared from the main area, head into the far room at the back of the dungeon to enter Raldbthar Deep Market and head deeper into the ruin. If players haven't already done the Dark Brotherhood questline, Radbathar is found west of Windhelm, just south of the main river, and is usually inhabited by bandits. The third entry in Katria's journal describes the primary source of Aetherium, which is located inside Raldbathar, a Dwemer ruin that players must enter for one of the assassinations in the Dark Brotherhood quest Mourning Never Comes. After taking the shard, Katria will continue on without you, only appearing at each new location once the player reaches it. After four failed attempts, a Centurion will emerge to fight the player, which is a very difficult battle for low-level characters, but will mark the end of the player being attacked on a failed attempt, with the exception of the ballista set into the walls.Īfter getting the correct combination, which is the bottom left, bottom right, top left, top right, and center switches, the side gates will open and lead the way to the room with the Aetherium Shard, which also holds a couple of randomized chests that should be looted as well as many Dwarven Scrap pieces and a Dynamo Core. In the final room, there is a tonal lock that needs to be hit with arrows or projectile spells in order to unlock to doorway that leads to the Aetherium Shard, though getting the combination wrong will lead to the player being attacked by Dwarven automatons. Towards the end of the dungeon, players can find Katria's old bow, Zephyr, which fires 30% faster than regular bows and can be enchanted on top of its inherent effect. The dungeon itself is fairly linear and difficult to get lost in, though there are several high falls that may lead to the player accidentally dying if they aren't careful, not unlike how Katria died. Related: Skyrim: 10 Tips To Become A Master Of Alchemy If players don't keep going with this side quest, Katria will continue to follow them in the overworld and is an immortal follower, not unlike Barbas with the Daedra's Best Friend quest. After a short conversation, Katria will agree to accompany the player to find the Aetherium Shard inside Arkngthamz. After entering, a ghostly voice will tell the player to turn back and leave, though if they continue ahead, the ghost of Katria will greet them and ask them what they are still doing there. After initiating Lost to the Ages, the player will be directed towards Arkngthamz, located just southeast of Dushnikh Yal in The Reach, near Markarth.
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